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Frontier's theme park management game, released in November 2016, was the first instance I've had of working along side a game's development, in designing and building a website. Moulding the website in to shape at the same time as the marketing messaging was created was challenging, but also gave me the opportunity to shape some of the assets outside of the website, taking cues from the website itself to work seamlessly across mediums.
I designed and built the first iteration of the site - all the HTML / CSS / JS - before it was later ported to a CMS for upkeep and further development.
Along with the website, I was also resposible for creating the myriad of banner adverts and website takeovers that accompanied the launch, in various guises, across multiple languages and regions, as well as ongoing imagery and logos for our community team.